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		<title>Papyrus 53</title>
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		<summary type="html">&lt;p&gt;76.175.30.126: /* Images */ the images aren&amp;#039;t there anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[game theory]], the common ways to describe a game are the [[normal-form game|normal form]] and the [[extensive-form game|extensive form]]. The graphical form is an alternate compact representation of a game using the interaction among participants.&lt;br /&gt;
&lt;br /&gt;
Consider a game with &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt; players with &amp;lt;math&amp;gt;m&amp;lt;/math&amp;gt; strategies each. We will represent the players as nodes in a graph in which each player has a [[utility function]] that depends only on him and his neighbors. As the utility function depends on fewer other players, the graphical representation would be smaller.&lt;br /&gt;
&lt;br /&gt;
==Formal definition==&lt;br /&gt;
A graphical game is represented by a graph &amp;lt;math&amp;gt;G&amp;lt;/math&amp;gt;, in which each player is represented by a node, and there is an edge between two nodes &amp;lt;math&amp;gt;i&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;j&amp;lt;/math&amp;gt;  iff their utility functions are depended on the strategy which the other player will choose . Each node &amp;lt;math&amp;gt;i&amp;lt;/math&amp;gt; in &amp;lt;math&amp;gt;G&amp;lt;/math&amp;gt; has a function &amp;lt;math&amp;gt;u_{i}:\{1\ldots m\}^{d_{i}+1}\rightarrow\mathbb{R}&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;d_i&amp;lt;/math&amp;gt; is the degree of vertex &amp;lt;math&amp;gt;i&amp;lt;/math&amp;gt;.  &amp;lt;math&amp;gt;u_{i}&amp;lt;/math&amp;gt; specifies the utility of player &amp;lt;math&amp;gt;i&amp;lt;/math&amp;gt; as a function of his strategy as well as those of his neighbors.&lt;br /&gt;
&lt;br /&gt;
==The size of the game&#039;s representation==&lt;br /&gt;
For a general &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt; players game, in which each player has &amp;lt;math&amp;gt;m&amp;lt;/math&amp;gt; possible strategies, the size of a normal form representation would be &amp;lt;math&amp;gt;O(m^{n})&amp;lt;/math&amp;gt;. The size of the graphical representation for this game is &amp;lt;math&amp;gt;O(m^{d})&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;d&amp;lt;/math&amp;gt; is the maximal node degree in the graph. If &amp;lt;math&amp;gt;d\ll n&amp;lt;/math&amp;gt;, then the graphical game representation is much smaller.&lt;br /&gt;
&lt;br /&gt;
==An example==&lt;br /&gt;
In case where each player&#039;s utility function depends only on one other player:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GraphicalGameExample.png|The graphical form of the described game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximal degree of the graph is 1, and the game can be described as &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt; functions (tables) of size &amp;lt;math&amp;gt;m^{2}&amp;lt;/math&amp;gt;. So, the total size of the input will be &amp;lt;math&amp;gt;nm^{2}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Nash equilibrium==&lt;br /&gt;
Finding Nash equilibrium in a game takes exponential time in the size of the representation. If the graphical representation of the game is a tree, we can find the equilibrium in polynomial time. In the general case, where the maximal degree of a node is 3 or more, the problem is [[NP-complete]].&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
&lt;br /&gt;
* Michael Kearns (2007) &amp;quot;[http://www.cis.upenn.edu/~mkearns/papers/agt-kearns.pdf Graphical Games]&amp;quot;. In Algorithmic Game Theory, N. Nisan, T. Roughgarden, E. Tardos and V. Vazirani, editors, Cambridge University Press, September, 2007.&lt;br /&gt;
* Michael Kearns, Michael L. Littman and Satinder Singh (2001) &amp;quot;[http://www.cis.upenn.edu/~mkearns/papers/graphgames.pdf Graphical Models for Game Theory]&amp;quot;.&lt;br /&gt;
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[[Category:Game theory]]&lt;/div&gt;</summary>
		<author><name>76.175.30.126</name></author>
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